using UnityEngine; namespace UnityAtoms.SceneMgmt { [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/SceneField", fileName = "SetSceneFieldVariableValue")] public sealed class SetSceneFieldVariableValue : SetVariableValue< SceneField, SceneFieldVariable, SceneFieldReference, SceneFieldEvent, SceneFieldSceneFieldEvent> { } }