using System; using UnityEngine; using UnityEngine.Serialization; namespace UnityAtoms { [Serializable] public class ConditionalBoolGameActionHelper : ConditionalGameActionHelper { } [CreateAssetMenu(menuName = "Unity Atoms/Bool/Conditional", fileName = "ConditionalBoolAction", order = CreateAssetMenuUtils.Order.CONDITIONAL)] public sealed class ConditionalBoolAction : BoolAction { [FormerlySerializedAs("Conditional")] [SerializeField] private ConditionalBoolGameActionHelper _conditional; public override void Do(bool t1) { _conditional.Do(t1); } } }