using UnityEngine; namespace UnityAtoms { [CreateAssetMenu(menuName = "Unity Atoms/Molecules/Timer/Timer")] public class Timer : ScriptableObject { public float TimeElapsed = 0f; public bool Started = false; public void Start() { Started = true; } public void Stop() { TimeElapsed = 0f; Started = false; } public float GetElapsedTime() { return TimeElapsed; } public bool IsStarted() { return Started; } } }