using UnityEngine; namespace UnityAtoms { public class CreateCollider2DEventOnAwake : CreateEventOnAwake< Collider2D, Collider2DEvent, Collider2DGameObjectEvent, Collider2DListener, Collider2DGameObjectListener, Collider2DAction, Collider2DGameObjectAction, UnityCollider2DEvent, UnityCollider2DGameObjectEvent, Collider2DHook > { } }