using System; using UnityEngine; namespace UnityAtoms.Mobile { [Serializable] public sealed class ConditionalTouchUserInputGameActionHelper : ConditionalGameActionHelper { } [CreateAssetMenu(menuName = "Unity Atoms/Conditional Actions/TouchUserInput", fileName = "ConditionalTouchUserInputAction")] public sealed class ConditionalTouchUserInputAction : TouchUserInputAction { [SerializeField] public ConditionalTouchUserInputGameActionHelper Conditional; public override void Do(TouchUserInput t1) { Conditional.Do(t1); } } }