using UnityEngine;
using UnityAtoms;
namespace UnityAtoms
{
///
/// Event of type `Void`. Inherits from `AtomEvent<Void>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Void", fileName = "VoidEvent")]
public sealed class VoidEvent : AtomEvent
{
public void Raise()
{
Raise(new Void());
}
}
}