using UnityEngine;
namespace UnityAtoms
{
///
/// Event x 2 of type `GameObject`. Inherits from `AtomEvent<GameObject, GameObject>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/GameObject x 2", fileName = "GameObjectGameObjectEvent")]
public sealed class GameObjectGameObjectEvent : AtomEvent { }
}