using System;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.BaseAtoms
{
///
/// Reference of type `bool`. Inherits from `EquatableAtomReference<bool, BoolPair, BoolConstant, BoolVariable, BoolEvent, BoolPairEvent, BoolBoolFunction, BoolVariableInstancer, AtomCollection, AtomList>`.
///
[Serializable]
public sealed class BoolReference : EquatableAtomReference<
bool,
BoolPair,
BoolConstant,
BoolVariable,
BoolEvent,
BoolPairEvent,
BoolBoolFunction,
BoolVariableInstancer>, IEquatable
{
public BoolReference() : base() { }
public BoolReference(bool value) : base(value) { }
public bool Equals(BoolReference other) { return base.Equals(other); }
}
}