using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `QuaternionPair`. Inherits from `AtomEventReference<QuaternionPair, QuaternionVariable, QuaternionPairEvent, QuaternionVariableInstancer, QuaternionPairEventInstancer>`. /// [Serializable] public sealed class QuaternionPairEventReference : AtomEventReference< QuaternionPair, QuaternionVariable, QuaternionPairEvent, QuaternionVariableInstancer, QuaternionPairEventInstancer>, IGetEvent { } }