using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Variable of type `float`. Inherits from `EquatableAtomVariable<float, FloatPair, FloatEvent, FloatPairEvent, FloatFloatFunction>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/Float", fileName = "FloatVariable")] public sealed class FloatVariable : EquatableAtomVariable { /// /// Add value to Variable. /// /// Value to add. public void Add(float value) => Value += value; /// /// Add variable value to Variable. /// /// Variable with value to add. public void Add(AtomBaseVariable variable) => Add(variable.Value); /// /// Subtract value from Variable. /// /// Value to subtract. public void Subtract(float value) => Value -= value; /// /// Subtract variable value from Variable. /// /// Variable with value to subtract. public void Subtract(AtomBaseVariable variable) => Subtract(variable.Value); /// /// Multiply variable by value. /// /// Value to multiple by. public void MultiplyBy(float value) => Value *= value; /// /// Multiply variable by Variable value. /// /// Variable with value to multiple by. public void MultiplyBy(AtomBaseVariable variable) => MultiplyBy(variable.Value); /// /// Divide Variable by value. /// /// Value to divide by. public void DivideBy(float value) => Value /= value; /// /// Divide Variable by Variable value. /// /// Variable value to divide by. public void DivideBy(AtomBaseVariable variable) => DivideBy(variable.Value); } }