using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event of type `Vector2Pair`. Inherits from `AtomEvent<Vector2Pair>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Vector2Pair", fileName = "Vector2PairEvent")]
public sealed class Vector2PairEvent : AtomEvent { }
}