using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event of type `FloatPair`. Inherits from `AtomEvent<FloatPair>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/FloatPair", fileName = "FloatPairEvent")]
public sealed class FloatPairEvent : AtomEvent { }
}