using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event of type `FloatPair`. Inherits from `AtomEvent<FloatPair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/FloatPair", fileName = "FloatPairEvent")] public sealed class FloatPairEvent : AtomEvent { } }