using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event of type `Collider2DPair`. Inherits from `AtomEvent<Collider2DPair>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Collider2DPair", fileName = "Collider2DPairEvent")] public sealed class Collider2DPairEvent : AtomEvent { } }