using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event of type `Collider2DPair`. Inherits from `AtomEvent<Collider2DPair>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Collider2DPair", fileName = "Collider2DPairEvent")]
public sealed class Collider2DPairEvent : AtomEvent { }
}