using UnityEngine; namespace UnityAtoms { [AddComponentMenu("Unity Atoms/Listeners/Collider2D - Collider2D")] public sealed class Collider2DCollider2DListener : AtomListener< Collider2D, Collider2D, Collider2DCollider2DAction, Collider2DCollider2DEvent, Collider2DCollider2DUnityEvent> { } }