using System; using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// IPair of type `<Collider2DGameObject>`. Inherits from `IPair<Collider2DGameObject>`. /// [Serializable] public struct Collider2DGameObjectPair : IPair { public Collider2DGameObject Item1 { get => _item1; set => _item1 = value; } public Collider2DGameObject Item2 { get => _item2; set => _item2 = value; } [SerializeField] private Collider2DGameObject _item1; [SerializeField] private Collider2DGameObject _item2; public void Deconstruct(out Collider2DGameObject item1, out Collider2DGameObject item2) { item1 = Item1; item2 = Item2; } } }