using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// /// Event of type `Collider2DGameObject`. Inherits from `AtomEvent<Collider2DGameObject>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Collider2DGameObject", fileName = "Collider2DGameObjectEvent")] public sealed class Collider2DGameObjectEvent : AtomEvent { } }