using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
///
/// Event of type `Collider2DGameObject`. Inherits from `AtomEvent<Collider2DGameObject>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Collider2DGameObject", fileName = "Collider2DGameObjectEvent")]
public sealed class Collider2DGameObjectEvent : AtomEvent { }
}