using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Value List of type `Vector2`. Inherits from `AtomValueList<Vector2, Vector2Event>`. /// [EditorIcon("atom-icon-piglet")] [CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Vector2", fileName = "Vector2ValueList")] public sealed class Vector2ValueList : AtomValueList { } }