using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Value List of type `Vector2`. Inherits from `AtomValueList<Vector2, Vector2Event>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Vector2", fileName = "Vector2ValueList")]
public sealed class Vector2ValueList : AtomValueList { }
}