using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Value List of type `Collider`. Inherits from `AtomValueList<Collider, ColliderEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Collider", fileName = "ColliderValueList")]
public sealed class ColliderValueList : AtomValueList { }
}