using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Value List of type `Collider`. Inherits from `AtomValueList<Collider, ColliderEvent>`. /// [EditorIcon("atom-icon-piglet")] [CreateAssetMenu(menuName = "Unity Atoms/Value Lists/Collider", fileName = "ColliderValueList")] public sealed class ColliderValueList : AtomValueList { } }