using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// IPair of type `<string>`. Inherits from `IPair<string>`. /// [Serializable] public struct StringPair : IPair { public string Item1 { get => _item1; set => _item1 = value; } public string Item2 { get => _item2; set => _item2 = value; } [SerializeField] private string _item1; [SerializeField] private string _item2; public void Deconstruct(out string item1, out string item2) { item1 = Item1; item2 = Item2; } } }