using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// IPair of type `<Collider>`. Inherits from `IPair<Collider>`.
///
[Serializable]
public struct ColliderPair : IPair
{
public Collider Item1 { get => _item1; set => _item1 = value; }
public Collider Item2 { get => _item2; set => _item2 = value; }
[SerializeField]
private Collider _item1;
[SerializeField]
private Collider _item2;
public void Deconstruct(out Collider item1, out Collider item2) { item1 = Item1; item2 = Item2; }
}
}