using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// IPair of type `<Collider>`. Inherits from `IPair<Collider>`. /// [Serializable] public struct ColliderPair : IPair { public Collider Item1 { get => _item1; set => _item1 = value; } public Collider Item2 { get => _item2; set => _item2 = value; } [SerializeField] private Collider _item1; [SerializeField] private Collider _item2; public void Deconstruct(out Collider item1, out Collider item2) { item1 = Item1; item2 = Item2; } } }