using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// IPair of type `<bool>`. Inherits from `IPair<bool>`. /// [Serializable] public struct BoolPair : IPair { public bool Item1 { get => _item1; set => _item1 = value; } public bool Item2 { get => _item2; set => _item2 = value; } [SerializeField] private bool _item1; [SerializeField] private bool _item2; public void Deconstruct(out bool item1, out bool item2) { item1 = Item1; item2 = Item2; } } }