using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event of type `AtomBaseVariable`. Inherits from `AtomEvent<AtomBaseVariable>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/AtomBaseVariable", fileName = "AtomBaseVariableEvent")] public sealed class AtomBaseVariableEvent : AtomEvent { } }