using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// /// Event Reference of type `Vector3`. Inherits from `AtomEventReference<Vector3, Vector3Variable, Vector3Event, Vector3VariableInstancer, Vector3EventInstancer>`. /// [Serializable] public sealed class Vector3EventReference : AtomEventReference< Vector3, Vector3Variable, Vector3Event, Vector3VariableInstancer, Vector3EventInstancer>, IGetEvent { } }