using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Event Instancer of type `float`. Inherits from `AtomEventInstancer<float, FloatEvent>`.
///
[EditorIcon("atom-icon-sign-blue")]
[AddComponentMenu("Unity Atoms/Event Instancers/Float Event Instancer")]
public class FloatEventInstancer : AtomEventInstancer { }
}