using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
///
/// Constant of type `Vector3`. Inherits from `AtomBaseVariable<Vector3>`.
///
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/Vector3", fileName = "Vector3Constant")]
public sealed class Vector3Constant : AtomBaseVariable { }
}