#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
///
/// Event property drawer of type `float`. Inherits from `AtomEventEditor<float, FloatEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
///
[CustomEditor(typeof(FloatEvent))]
public sealed class FloatEventEditor : AtomEventEditor { }
}
#endif