using System; using UnityEngine; namespace UnityAtoms { [Serializable] public class IconData { public IconData(string name, string guid, string path, Texture2D asset) { Name = name; Guid = guid; Path = path; Asset = asset; } public string Name { get; set; } public string Guid { get; set; } public string Path { get; set; } public Texture2D Asset { get; set; } } }