using System;
using UnityEngine.Events;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
///
/// None generic Unity Event x 2 of type `SceneField`. Inherits from `UnityEvent<SceneField, SceneField>`.
///
[Serializable]
public sealed class SceneFieldSceneFieldUnityEvent : UnityEvent { }
}