using UnityEngine;
namespace UnityAtoms.MonoHooks
{
///
/// Event x 2 of type `Collider` and `GameObject`. Inherits from `AtomEvent<Collider, GameObject>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Collider - GameObject", fileName = "ColliderGameObjectEvent")]
public sealed class ColliderGameObjectEvent : AtomEvent { }
}