using UnityEngine; namespace UnityAtoms.MonoHooks { /// /// Event x 2 of type `Collider` and `GameObject`. Inherits from `AtomEvent<Collider, GameObject>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Collider - GameObject", fileName = "ColliderGameObjectEvent")] public sealed class ColliderGameObjectEvent : AtomEvent { } }