using UnityEngine; namespace UnityAtoms.MonoHooks { /// /// Event x 2 of type `Collider2D` and `GameObject`. Inherits from `AtomEvent<Collider2D, GameObject>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Collider2D - GameObject", fileName = "Collider2DGameObjectEvent")] public sealed class Collider2DGameObjectEvent : AtomEvent { } }