using UnityEngine;
namespace UnityAtoms.MonoHooks
{
///
/// Event x 2 of type `Collider2D` and `GameObject`. Inherits from `AtomEvent<Collider2D, GameObject>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Collider2D - GameObject", fileName = "Collider2DGameObjectEvent")]
public sealed class Collider2DGameObjectEvent : AtomEvent { }
}