using System;
using UnityEngine;
namespace UnityAtoms
{
///
/// Variable of type `Collider2D`. Inherits from `AtomVariable<Collider2D, Collider2DEvent, Collider2DCollider2DEvent>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Collider2D", fileName = "Collider2DVariable")]
public sealed class Collider2DVariable : AtomVariable
{
protected override bool AreEqual(Collider2D first, Collider2D second)
{
return (first == null && second == null) || first != null && second != null && first == second;
}
}
}