using UnityEngine;
namespace UnityAtoms
{
///
/// Event x 2 of type `Collider`. Inherits from `AtomEvent<Collider, Collider>`.
///
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Collider x 2", fileName = "ColliderColliderEvent")]
public sealed class ColliderColliderEvent : AtomEvent { }
}