using UnityEngine; namespace UnityAtoms { /// /// Event x 2 of type `Collider`. Inherits from `AtomEvent<Collider, Collider>`. /// [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Collider x 2", fileName = "ColliderColliderEvent")] public sealed class ColliderColliderEvent : AtomEvent { } }