using UnityEngine;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
///
/// Value List of type `SceneField`. Inherits from `AtomValueList<SceneField, SceneFieldEvent>`.
///
[EditorIcon("atom-icon-piglet")]
[CreateAssetMenu(menuName = "Unity Atoms/Value Lists/SceneField", fileName = "SceneFieldValueList")]
public sealed class SceneFieldValueList : AtomValueList { }
}