using UnityEngine; using UnityAtoms.SceneMgmt; namespace UnityAtoms.SceneMgmt { /// /// Value List of type `SceneField`. Inherits from `AtomValueList<SceneField, SceneFieldEvent>`. /// [EditorIcon("atom-icon-piglet")] [CreateAssetMenu(menuName = "Unity Atoms/Value Lists/SceneField", fileName = "SceneFieldValueList")] public sealed class SceneFieldValueList : AtomValueList { } }