using System; using UnityAtoms.SceneMgmt; namespace UnityAtoms.SceneMgmt { /// /// Reference of type `SceneField`. Inherits from `EquatableAtomReference<SceneField, SceneFieldConstant, SceneFieldVariable, SceneFieldEvent, SceneFieldSceneFieldEvent, SceneFieldSceneFieldFunction, SceneFieldVariableInstancer>`. /// [Serializable] public sealed class SceneFieldReference : EquatableAtomReference< SceneField, SceneFieldConstant, SceneFieldVariable, SceneFieldEvent, SceneFieldSceneFieldEvent, SceneFieldSceneFieldFunction, SceneFieldVariableInstancer>, IEquatable { public bool Equals(SceneFieldReference other) { return base.Equals(other); } } }