using System;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
///
/// Reference of type `SceneField`. Inherits from `EquatableAtomReference<SceneField, SceneFieldConstant, SceneFieldVariable, SceneFieldEvent, SceneFieldSceneFieldEvent, SceneFieldSceneFieldFunction, SceneFieldVariableInstancer>`.
///
[Serializable]
public sealed class SceneFieldReference : EquatableAtomReference<
SceneField,
SceneFieldConstant,
SceneFieldVariable,
SceneFieldEvent,
SceneFieldSceneFieldEvent,
SceneFieldSceneFieldFunction,
SceneFieldVariableInstancer>, IEquatable
{
public bool Equals(SceneFieldReference other) { return base.Equals(other); }
}
}