using System; using UnityAtoms.SceneMgmt; namespace UnityAtoms.SceneMgmt { /// /// Event x 2 Reference of type `SceneField`. Inherits from `AtomEventX2Reference<SceneField, SceneFieldVariable, SceneFieldEvent, SceneFieldSceneFieldEvent, SceneFieldSceneFieldFunction, SceneFieldVariableInstancer>`. /// [Serializable] public sealed class SceneFieldSceneFieldEventReference : AtomEventX2Reference< SceneField, SceneFieldVariable, SceneFieldEvent, SceneFieldSceneFieldEvent, SceneFieldSceneFieldFunction, SceneFieldVariableInstancer> { } }