using System;
namespace UnityAtoms
{
///
/// Reference of type `string`. Inherits from `EquatableAtomReference<string, StringConstant, StringVariable, StringEvent, StringStringEvent, StringStringFunction, StringVariableInstancer>`.
///
[Serializable]
public sealed class StringReference : EquatableAtomReference<
string,
StringConstant,
StringVariable,
StringEvent,
StringStringEvent,
StringStringFunction,
StringVariableInstancer>, IEquatable
{
public bool Equals(StringReference other) { return base.Equals(other); }
}
}