using System; namespace UnityAtoms { /// /// Reference of type `string`. Inherits from `EquatableAtomReference<string, StringConstant, StringVariable, StringEvent, StringStringEvent, StringStringFunction, StringVariableInstancer>`. /// [Serializable] public sealed class StringReference : EquatableAtomReference< string, StringConstant, StringVariable, StringEvent, StringStringEvent, StringStringFunction, StringVariableInstancer>, IEquatable { public bool Equals(StringReference other) { return base.Equals(other); } } }