using System; namespace UnityAtoms { /// /// Reference of type `int`. Inherits from `EquatableAtomReference<int, IntConstant, IntVariable, IntEvent, IntIntEvent, IntIntFunction, IntVariableInstancer>`. /// [Serializable] public sealed class IntReference : EquatableAtomReference< int, IntConstant, IntVariable, IntEvent, IntIntEvent, IntIntFunction, IntVariableInstancer>, IEquatable { public bool Equals(IntReference other) { return base.Equals(other); } } }