using System;
namespace UnityAtoms
{
///
/// Reference of type `float`. Inherits from `EquatableAtomReference<float, FloatConstant, FloatVariable, FloatEvent, FloatFloatEvent, FloatFloatFunction, FloatVariableInstancer>`.
///
[Serializable]
public sealed class FloatReference : EquatableAtomReference<
float,
FloatConstant,
FloatVariable,
FloatEvent,
FloatFloatEvent,
FloatFloatFunction,
FloatVariableInstancer>, IEquatable
{
public bool Equals(FloatReference other) { return base.Equals(other); }
}
}