using System;
namespace UnityAtoms
{
///
/// Reference of type `bool`. Inherits from `EquatableAtomReference<bool, BoolConstant, BoolVariable, BoolEvent, BoolBoolEvent, BoolBoolFunction, BoolVariableInstancer>`.
///
[Serializable]
public sealed class BoolReference : EquatableAtomReference<
bool,
BoolConstant,
BoolVariable,
BoolEvent,
BoolBoolEvent,
BoolBoolFunction,
BoolVariableInstancer>, IEquatable
{
public bool Equals(BoolReference other) { return base.Equals(other); }
}
}