using System; namespace UnityAtoms { /// /// Reference of type `bool`. Inherits from `EquatableAtomReference<bool, BoolConstant, BoolVariable, BoolEvent, BoolBoolEvent, BoolBoolFunction, BoolVariableInstancer>`. /// [Serializable] public sealed class BoolReference : EquatableAtomReference< bool, BoolConstant, BoolVariable, BoolEvent, BoolBoolEvent, BoolBoolFunction, BoolVariableInstancer>, IEquatable { public bool Equals(BoolReference other) { return base.Equals(other); } } }