using System; using UnityEngine; namespace UnityAtoms { /// /// Variable of type `Collider2D`. Inherits from `AtomVariable<Collider2D, Collider2DEvent, Collider2DCollider2DEvent>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/Collider2D", fileName = "Collider2DVariable")] public sealed class Collider2DVariable : AtomVariable { protected override bool AreEqual(Collider2D first, Collider2D second) { return (first == null && second == null) || first != null && second != null && first == second; } } }