using UnityEngine; namespace UnityAtoms { /// /// Constant of type `Collider2D`. Inherits from `AtomBaseVariable<Collider2D>`. /// [EditorIcon("atom-icon-teal")] [CreateAssetMenu(menuName = "Unity Atoms/Constants/Collider2D", fileName = "Collider2DConstant")] public sealed class Collider2DConstant : AtomBaseVariable { } }