using UnityEngine; namespace UnityAtoms { /// /// Set variable value Action of type `string`. Inherits from `SetVariableValue<string, StringVariable, StringConstant, StringReference, StringEvent, StringStringEvent>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/String", fileName = "SetStringVariableValue")] public sealed class SetStringVariableValue : SetVariableValue< string, StringVariable, StringConstant, StringReference, StringEvent, StringStringEvent> { } }