using UnityEngine; namespace UnityAtoms { /// /// Set variable value Action of type `int`. Inherits from `SetVariableValue<int, IntVariable, IntConstant, IntReference, IntEvent, IntIntEvent>`. /// [EditorIcon("atom-icon-purple")] [CreateAssetMenu(menuName = "Unity Atoms/Actions/Set Variable Value/Int", fileName = "SetIntVariableValue")] public sealed class SetIntVariableValue : SetVariableValue< int, IntVariable, IntConstant, IntReference, IntEvent, IntIntEvent> { } }