using UnityEngine; namespace UnityAtoms { /// /// Variable of type `int`. Inherits from `EquatableAtomVariable<int, IntEvent, IntIntEvent>`. /// [EditorIcon("atom-icon-lush")] [CreateAssetMenu(menuName = "Unity Atoms/Variables/Int", fileName = "IntVariable")] public sealed class IntVariable : EquatableAtomVariable, IWithApplyChange { public bool ApplyChange(int amount) { return SetValue(Value + amount); } public bool ApplyChange(EquatableAtomVariable amount) { return SetValue(Value + amount.Value); } } }