using UnityAtoms;
namespace UnityAtoms
{
///
/// Action of type `Void`. Inherits from `AtomAction<Void>`.
///
[EditorIcon("atom-icon-purple")]
public abstract class VoidAction : AtomAction
{
///
/// Do the Action.
///
/// Dummy Void parameter.
public override void Do(Void _)
{
Do();
}
}
}