using System; using UnityAtoms.SceneMgmt; namespace UnityAtoms.SceneMgmt { /// /// Event Reference of type `SceneFieldPair`. Inherits from `AtomEventReference<SceneFieldPair, SceneFieldVariable, SceneFieldPairEvent, SceneFieldVariableInstancer, SceneFieldPairEventInstancer>`. /// [Serializable] public sealed class SceneFieldPairEventReference : AtomEventReference< SceneFieldPair, SceneFieldVariable, SceneFieldPairEvent, SceneFieldVariableInstancer, SceneFieldPairEventInstancer>, IGetEvent { } }