using UnityEditor;
using UnityAtoms.Editor;
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt.Editor
{
///
/// Variable Inspector of type `SceneField`. Inherits from `AtomVariableEditor`
///
[CustomEditor(typeof(SceneFieldVariable))]
public sealed class SceneFieldVariableEditor : AtomVariableEditor { }
}