using UnityEngine; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// /// List of type `TouchUserInput`. Inherits from `AtomList<TouchUserInput, TouchUserInputEvent>`. /// [EditorIcon("atom-icon-piglet")] [CreateAssetMenu(menuName = "Unity Atoms/Lists/TouchUserInput", fileName = "TouchUserInputList")] public sealed class TouchUserInputList : AtomList { } }