using UnityEngine;
namespace UnityAtoms
{
///
/// Variable of type `string`. Inherits from `EquatableAtomVariable<string, StringEvent, StringStringEvent>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/String", fileName = "StringVariable")]
public sealed class StringVariable : EquatableAtomVariable { }
}