using UnityEngine;
namespace UnityAtoms
{
///
/// Variable of type `float`. Inherits from `EquatableAtomVariable<float, FloatEvent, FloatFloatEvent>`.
///
[EditorIcon("atom-icon-lush")]
[CreateAssetMenu(menuName = "Unity Atoms/Variables/Float", fileName = "FloatVariable")]
public sealed class FloatVariable : EquatableAtomVariable, IWithApplyChange
{
public bool ApplyChange(float amount)
{
return SetValue(Value + amount);
}
public bool ApplyChange(EquatableAtomVariable amount)
{
return SetValue(Value + amount.Value);
}
}
}